Forsaken Odyssey:

[Version: 1.18.5]
MOBS:
- In Creative Mode, baby mobs can now be spawned by using their Spawn Eggs.
- Increased the breeding cooldown of all custom mobs to 5:00.
- Reduced the growth chance from aging items for all custom baby mobs.
- Cave Wolf:
  - Increased the aging time of baby Cave Wolves from 50:00 to 1:00:00.
  - Reduced the growth chance from aging items from 5%–10% to 1.5%–5%. Rotten Brute Flesh now has a 20% chance to accelerate growth (down from 100%).
  - Reduced the taming chance from 20% to 15%.
- Deopard:
  - Increased the aging time of baby Deopards from 50:00 to 1:00:00.
  - Reduced the growth chance from aging items.
  - Reduced the taming chance from 50% to 20%.
- Dirt Bat:
  - Increased the aging time of baby Dirt Bats from 50:00 to 1:00:00.
  - Reduced the growth chance from aging items.
  - Reduced the taming chance from 35% to 25%.
- Firebirds:
  - Increased the healing amount from healing items.
  - Increased the aging time of baby Firebirds from 33:33 to 1:00:00.
  - Reduced the growth chance from aging items.
  - Reduced the taming chance from 70% to 25%.
- Forest Wisp:
  - Forest Wisps released from jars will no longer despawn.
- Giant Moa:
  - Increased the aging time of baby Moas from 50:00 to 1:00:00.
  - Reduced the growth chance from aging items.
  - Reduced the taming chance from 100% to 50%.
- Glowbird:
  - Increased the aging time of baby Glowbirds from 33:33 to 50:00.
  - Reduced the growth chance from aging items.
  - Reduced the taming chance from 50% to 25%.
- Hummingbird:
  - Fixed the leash position.
  - Increased the healing amount from healing items.
  - Increased the aging time of baby Hummingbirds from 33:33 to 1:00:00.
  - Reduced the growth chance from aging items.
- Lurknash:
  - Increased the aging time of baby Lurknash from 50:00 to 1:00:00.
  - Reduced the growth chance from aging items.
  - Wild Lurknash can now be tamed using Cooked Moa instead of Bones.
  - Increased the taming chance from 20% to 30%.
- Mossheep & Pale Mossheep:
  - Increased the aging time of baby Mossheep from 20:00 to 40:00.
  - Reduced the growth chance from aging items from 15% to 5%.
- Mushlings:
  - Improved fungus production. Tamed Mushlings now produce more than wild ones.
  - Increased the aging time of baby Mushlings from 50:00 to 1:00:00.
  - Reduced the growth chance from aging items.
  - Reduced the taming chance from 35% to 20%.
- Myceling & Glowceling:
  - Increased the healing amount from healing items.
  - Increased the aging time of baby Mycelings and Glowcelings from 33:33 to 1:00:00.
  - Reduced the growth chance from aging items.
  - Reduced the taming chance from 50% to 30%.
- Opossum:
  - Increased the aging time of baby Opossums from 40:00 to 45:00.
  - Reduced the growth chance from aging items.
  - Reduced the taming chance from 35% to 15%.
- Rat & Giant Rat:
  - Increased the aging time of baby Rats from 25:00 to 1:00:00.
  - Reduced the taming chance from 35% to 20%.
- Raven:
  - Fixed a bug where baby Ravens could not be fed Raw Arthropod Meat to accelerate growth.
  - Increased the healing amount from healing items.
  - Increased the aging time of baby Ravens from 33:33 to 1:00:00.
  - Reduced the growth chance from aging items.
  - Reduced the taming chance from 50% to 25%.
- Selvander:
  - Fixed an issue where Cooked Pufferfish and Cooked Tropical Fish could be fed to baby Selvandars.
  - Increased max health from 14 to 16 (wild) and 28 to 32 (tamed).
  - Increased the aging time of baby Selvanders from 40:00 to 45:00.
  - Reduced the growth chance from aging items.
  - Reduced the taming chance from 50% to 20%.
- Skeleton Infantry:
  - Fixed a bug where it could not shoot projectiles when wielding a Powder Staff.
- Sparrow:
  - Increased the aging time of baby Sparrows from 33:33 to 50:00.
  - Reduced the growth chance from aging items.
- Squirrel:
  - Squirrels now drop Leather Scrap instead of Squirrel Hide when killed by fire.
  - Increased the aging time of baby Squirrels from 25:00 to 40:00.
  - Reduced the growth chance from aging items.
  - Reduced the taming chance from 35% to 20%.
- Warthog:
  - Increased the aging time of baby Warthogs from 25:00 to 40:00.
  - Reduced the growth chance from aging items.

BLOCKS:
- Fixed the Rose Quartz Stairs UV texture.
- Fixed a bug with potting Tall Lush Bushes.
- Jars of Forest Wisp (Uncharged) can now be opened using a Jar Opener to release the Wisp.
- Clumps of Mosshroom Fungus are now flammable.
- Custom Saplings can now also be planted on Farmland.
- Hanging Moss can now be placed beneath any type of fungus block.

ITEMS:
- Fixed an issue where the Lapis Lazuli Apple did not apply status effects after consumption.
- Magic Staffs, Wands and the Piglin War Hammer can now be enchanted with Silk Touch and Efficiency, and can no longer be enchanted with Curse of Binding.
- Berry Cookies:
  - Reduced the duration of the Regeneration effect on Sweet Berry Cookies and the Night Vision effect on Glow Berry Cookies.
  - Increased the chance for effects to apply on consumption from 5% to 10%.

TRADINGS:
- Updated Wandering Trader trades.
- Copper Horse Armor can now be sold by Expert-level Armorers for Emeralds.

RECIPES:
- Added all missing recipes to the Wood Cutter. (Note: Multiple error logs may appear when Creator Settings are enabled.)
- Improved recipe unlocking: custom item recipes are now unlocked when any of their crafting ingredients are obtained.
- Removed the Copper Scrap recipe from smelting Copper Blocks or Copper items in a Blast Furnace.
- Removed the Blooming Corrupted Oak Sapling recipe from the Crafting Table. It can now only be crafted using the Grafting Table.
- Glow Lichen Carpets can now also be crafted using the Grafting Table.
- Reduced the amount of Hanging Moss required from 2 to 1 for Mossy Cobblestone (Stairs, Slabs, Walls) and Mossy Stone Bricks (Stairs, Slabs, Walls) recipes.
- Mossy Cobblestone recipes using Moss Carpets now require 1 instead of 2.
- Mossy Cobblestone Slab recipes using Seagrass now require 1 instead of 2.
- Mossy Cobblestone Wall recipes using Moss Carpets now require 1 instead of 2.
- Mossy Stone Brick recipes using Moss Carpets now require 1 instead of 2.
- Mossy Stone Brick Slab recipes using Seagrass now require 1 instead of 2.
- Mossy Stone Brick Wall recipes using Moss Carpets now require 1 instead of 2.

TECHNICAL CHANGES:
- Added language translations for mob interaction text buttons.

